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Army
Builder 3.0
Army Builder provides a
comprehensive set of facilities enabling miniatures gamers to quickly create rosters that
are virtually guaranteed to be compliant with the established rules for a given game
system. The intuitive interface and powerful feature set are ideal for novices, veterans,
and casual players alike.
Army Builder is built around a
general purpose engine for roster creation, making it suitable for use with fantasy,
science fiction and historical games alike. All of the particulars of a given game system
are encapsulated in a set of data files for that game system. The user selects the game
system he wants, the corresponding data files are loaded, and the product configures
itself for the mechanics of that game system.
Data files are separate from
Army Builder. However, they are provided as free downloads that are retrieved directly by
the product. This method allows the data files to be updated regularly as new supplements
are released for games, and it allows user to download the specific files for the games
they want.
A complete tool-set for creating
data files and/or customizing existing data files is also available. This Construction Kit
makes it possible for gamers to add their own custom troops, make adjustments for house
rules, or even write complete data files for a game system.
V3.0 adds a huge array of new features and
capabilities. The most important enhancements include the following...
- Flexible Rulesets Mix and match army construction
rules to form complex rulesets that model virtually any combination of rules a publisher
can come up with. Change the selected rules "on the fly", and your roster is
automatically re-validated.
- Stylized Data Data file authors can embed graphics
and icons within text to more closely reflect a particular game. Stylized text (e.g. bold,
italic, etc.) can also be used by authors to enhance the usability of data files.
- Hot Zones Use of hot zones allows authors to include
descriptions of special abilities and other aspects within data files. Hot zones are
mouse-sensitive areas that display the corresponding descriptions when clicked.
- Fully Configurable UI Change the columns shown and
their widths. Take advantage of higher resolution displays to show more information, or
simply tailor the display to your personal tastes. Save named views to quickly switch
between common settings.
- Filter and Sort Units Instantly sort the list of
available units by clicking on a column header. Filter the available units on any
criteria, from the simple (e.g. all fast attack units) to the complex (e.g. all units with
special ability X that cost less than Y points).
- Roster Tree View Rosters now use a tree view, much
like Windows Explorer. Expand and collapse any level to see exactly what you want, when
you want it.
- Group Units Into 'Squads' Combine separate units
visually into 'squads', which are validated to ensure the groupings are legal. Move units
between squads with drag-and-drop simplicity.
- Option Grouping Options are now grouped, with tabs to
select each group in the options panel. This makes it much easier to manage options, and
it eliminates the need for a separate "items" form (items are now treated as
options).
- Options Quick Reference View an instant summary of
all available options for a unit. See the price and description of available options for
easy selection.
- Global Options In some game systems, individual
options must effect all units in the entire roster (e.g. Imperial Guard doctrines in 40K).
AB3 fully supports this capability.
- Customizable Info Windows Users can customize the
contents of the main form to display a range of important details about your roster. These
include composition profiles, army statistics, unit details, roster notes, etc.
- Model Images Users can view images of models from the
manufacturer website. Links can be included by data file authors to allow viewing.
- Skin Support Custom skins can be created easily and
distributed via the Updates mechanism. Users can switch between skins with a few mouse
clicks.
- Compilation Data files are now compiled when first
loaded by a user, after which subsequent loads are virtually instantaneous.
- Simplified Data File Authoring The new engine is much
easier to write data files for. This should translate into more users being comfortable
writing/editing data files, faster development of files for games, and fewer bugs in those
files.
- Print Preview That pretty much sums it up.
- Foundation for Inventory Tracking The new engine is
designed to support inventory tracking of the models you own. Inventory tracking is NOT
implemented in V3.0, but the foundation is in place so that we can add it in a subsequent
release.
- No More CD Hassles The need for the CD key disc is
eliminated, so the nuisance of finding and swapping CDs is a thing of the past.
- Language Translation V3.0 was designed to enable
language translation (western languages only). In an upcoming release, both the product
and data files will be able to be readily translated to other languages (V3.0 is English
only).
- Customized Output Control for customizing roster
output has been enhanced, allowing rosters to be tailored separately for each game system
Unlike most of the latest software, Army Builder has only
moderate system requirements, running quite smoothly on a Pentium III class machine for
most game systems. Please note that the size and complexity of the data files for a
particular game system DO have a significant impact on the time it takes to initially
compile the data files, but load times after compilation should be fast for all games. The
exact requirements for typical game systems are outlined below for your reference
- PC running Windows 98/ME/2000/XP
- 64MB RAM memory
- Minimum 800x600 resolution
- Minimum 16-bit color
- 10MB free hard disk space (plus room for data files)
- Mouse or other pointing device
- Internet access (to obtain data files and activate license)
Retail Price $49.95
$39.95 (You Save $10.00)
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