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Magic 2011 Intro Packs

Blades of Victory

Blades of Victory

The "Blades of Victory" deck puts you in command of a righteous army of Soldiers, Knights, and Angels. You need to attack early and often, so start the game with aggressive creatures like Elite Vanguard and White Knight. If your ground assault is stymied, try attacking with flying creatures like Cloud Crusader and Serra Angel. Try not to let games go too long, but if they do, Angelic Arbiter and Vengeful Archon are huge flying creatures that should put your opponents out of their misery

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Power of Prophecy

Power of Prophecy

With the "Power of Prophecy" deck, you'll correctly predict your opponent's downfall! Your flying creatures give you superiority in the air; they're your best route to victory. Attack early with Augury Owl, Cloud Elemental, and Azure Drake, and follow up with bigger fliers like Air Servant and Conundrum Sphinx. Keep your opponents' ground attacks stymied with Maritime Guard and Wall of Frost, or stop them entirely with Stormtide Leviathan.

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The Reign of Vampirism

The Reign of Vampirism

The "Reign of Vampirism" deck unleashes the night's fiercest undead predators on your opponents. The key card in your deck is Captivating Vampire, which lets you gain control of your opponent's creature if you have five Vampires to tap. Your first task is to find that card. If you don't draw it naturally, use your first Diabolic Tutor to find Captivating Vampire. Viscera Seer's ability can get you closer to one of those two cards—but try not sacrifice any of your Vampires to pay for it! Instead use Reassembling Skeleton, which can keep coming back to be sacrificed again and again

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Breath of Fire

Breath of Fire

The "Breath of Fire" deck is all about dealing damage. Direct-damage spells like Lightning Bolt, Chandra's Outrage, Lava Axe, and Fireball form the backbone of your deck. You shouldn't be afraid to use Lightning Bolts on creatures early in the game, but always be aware of how close your opponent is to 0 life. Use your blue spells to keep the damage coming—Preordain and Foresee will find you more damage spells, and Call to Mind gives you another chance to use one that you've already cast

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Stampede of BeastsStampede of Beasts

The "Stampede of Beasts" deck uses fearsome creatures to trample the opposition. Start the game off with Llanowar Elves and Sylvan Ranger. They'll help you get the mana you need to cast the large creatures that form the bulk of your offense. Garruk's Packleader, Spined Wurm, Yavimaya Wurm, and Duskdale Wurm all demand answers from your opponent. But none of these creatures is the largest creature in your deck: Protean Hydra's size is limited only by the mana you have when you cast it.

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